Showing posts sorted by date for query games/benefits. Sort by relevance Show all posts
Showing posts sorted by date for query games/benefits. Sort by relevance Show all posts

Saturday, August 31, 2024

Determination, focus and interest

Hema Bharadwaj wrote:

I can't begin to say everything I feel about video games... from my beginning ambivalence / aversion / annoyance / fear / more fear, etc. all the way to today's complete acceptance of my child's love and devotion to figuring out a game, his determination, his focus, his interest, his ability to explain it, talk about it passionately, willingness to give Ravi and me tutorials/workshops on a game etc.

He is currently playing a game that is about a guy in school. And the classes need you to figure out games/words/math etc. Then you pass the game. I help him out with certain parts when he asks for it. Been very interesting to watch his intensity in figuring out those puzzles/tests that the school teachers are throwing out to this character. The character gets bullied and keeps getting detention. And Raghu is wondering why this is so. Leads to conversations about the way the video gamer designed the game.
—Hema Bharadwaj
2010

SandraDodd.com/game/benefits
photo by Penny Clarkson

Thursday, May 16, 2024

Improving thought


Kathy Ward had eight children, and was active in discussions years back. At first she rejected video games, but changed her mind. This is part of something longer:

Everyone agreed that [Tetris] was a great game for developing and improving mathematical thinking. The puzzles require some thinking about patterns and ability to recognize and recall geometric designs. Even the little kids enjoy it. I don't know why a parent would love to see a child spend an hour at a time figuring out puzzles like this in a workbook or on paper but be dismayed that the same child was doing this on a computer or a video game system. In fact, the whole thing is more challenging on the game system because it moves and changes, it's more interactive than geometric puzzles on a piece of paper.

When I told the older children that I was interested in putting their ideas about video games on this webpage...
—Kathy Ward
who continues that writing into other games, and benefits including problem solving, spatial reasoning, maps, graphic arts, physics of motion, vocabulary of auto mechanics, morality, military history, comparative cultures, and geography.

SandraDodd.com/kathyward/videogames
photo by Sarah Peshek

Tuesday, October 12, 2010

History in your hand


By seeing the same old things in new ways, you might discover a world of riches in the same old stuff you already had. Take, for instance, a deck of playing cards. What might seem too mundane and common to you isn't so common to someone else. And maybe your parents or grandparents thought cards were sinful, but playing dominoes or something else was okay. My dad's family was that way.

Playing card games has social benefits and leads to learning and all, but playing around with the cards themselves leads to dozens of things too! Compare aces and art from different decks. Consider the manufacture of cards, the traditional colors, the etiquette of card tables, shuffling, cutting, directions of play.

Cards connect to history, art, statistics, logic, geography, religion, law, entertainment, paper manufacturing, printing technology... well they don't connect to more things than everything else does, but they're an easy way to see how things connect!

Some of this is from SandraDodd.com/game/cards
Image from a Wikipedia article.

Other images and fun trivia are here:
History found in Playing Cards, on the Thinking Sticks blog

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